Saving the Galaxy, One Quadrant and Sector at a Time

For a certain type Star Trek fan, this is the coolest thing ever — Emanuele Bolognesi has taken the original, classic 1970s quadrant-sector Super Star Trek computer game and melded it with the interface of Interplay’s Star Trek 25th-Anniversary, resulting in the perfect marriage of gameplay and aesthetics. I discovered it last night, through anContinue reading “Saving the Galaxy, One Quadrant and Sector at a Time”