I wrote a Python program. No vibe coding. No AI. Just me, an idea, the keyboard, a couple of hours of coding as time allowed, and finally about an hour’s worth of debugging. In the autumn of 1999, I reread The Lord of the Rings and, for the first time, really studied the Appendices. AppendixContinue reading “A Return to the Shire”
Tag Archives: BASIC
Saving the Galaxy, One Quadrant and Sector at a Time
For a certain type Star Trek fan, this is the coolest thing ever — Emanuele Bolognesi has taken the original, classic 1970s quadrant-sector Super Star Trek computer game and melded it with the interface of Interplay’s Star Trek 25th-Anniversary, resulting in the perfect marriage of gameplay and aesthetics. I discovered it last night, through anContinue reading “Saving the Galaxy, One Quadrant and Sector at a Time”