I’ve had WarCraft on the brain recently, so I went digging around yesterday for my WarCraft II discs.
It’s strange, revisiting a ten year old strategy game. Age of Empires has one spoiled — the things I take for granted, like queueing up units or finding idle units quickly, aren’t there in this old relic. Fortunately, the campaign mode has three easy missions to get one up to speed on how to play — I really miss the unit queueing, though. :/
I’ve just realized how my play style isn’t applicable in WarCraft II. As an AoE player, I tend toward something akin to the Powell Doctrine — overwhelming force for overwhelming victory. When I talk about multiple columns and pincer movements, that’s how I play — I keep enough forces close to my town to fend off any attacks, I keep other forces on the outskirts of the enemy’s area to keep them off-balance, but when I’m ready to strike it is brutal, and it is overwhelming.
The great problem? One, I tend not to use siege weapons. Two, I need a lot of resources to pull off this strategy. Not only do I need the resources to build my armies, I need the resources to research the tech tree as far as possible. Both cost gold and wood.
What I’d forgotten is how light the WarCraft II maps are with gold.
So it wasn’t pretty when I’d exhausted the map of gold, I’d had an army slaughtered by trolls because I didn’t have siege weapons backing them up, and, oh yeah, I still had to take down the Orc village.
Fortunately, I found one more gold mine, one the Orcs were harvesting, and managed to get enough gold to build a couple of ballistae. Of course, those peons had to march halfway across the map with the gold, but that’s their problem.
The Powell Doctrine just doesn’t work in Azeroth.
I’m going to have to rethink how best to fight the Horde and grind them under my boot.