On Prank Phone Calls

The phone rang at work today. I answered it.

The voice on the other end was high-pitched, a boy whose voice hasn’t yet broken. “I have Halo,” he said, “and I don’t like it.”

“What’s wrong? Why don’t you like it?” Innocuous questions, to be sure, but they’re asked to narrow down the reasons for why a customer might want to return a game and whether or not I can take it back as a return.

The response, however, sent the conversation into bizarro territory. “The game’s too hard. Halo makes me depressed.”

“The game depresses you?” I said, echoing back his assertion that the game made him “depressed.”

“Playing Halo makes me sad.”

I stifled a laugh. “Halo‘s not an uplifting game, not by any means, but neither is it a depressing game. Sometimes it’s quite cathartic to blow aliens into little blue pieces.”

“It’s just too hard. I get stuck. Can you help me?”

Was this his roundabout way of asking for help in playing the game? I usually cut those phone calls of with a curt “We don’t give out game tips.” I could have done that here. Instead, I decided to play along. “Maybe,” I said cautiously. “What’s the problem?”

“It’s the noobs. I’m getting schooled by the noobs.”

“But you’re a noob, aren’t you?” His initial question, the “I don’t like Halo” question, suggested that he was new to the Halo experience himself. Now I was trying to confirm that early assumption.

“No. I’ve played Halo for a long time now.”

“Then how are you getting schooled by the noobs?”

“I went away on vacation for a week, and now I’m getting schooled by the noobs. I used to be good, and now the noobs are killing me.”

“You shouldn’t have gone on vacation.”

“How do you figure?”

“If you don’t use a skill it atrophies. You stopped playing Halo for a week, and your skills aren’t as sharp. What you should do is play more Halo and rebuild those killing skills.”

“Will I still be depressed?”

If I could have shrugged on the phone I would have. “You’ll at least get more kills. If that makes you happier, then, no, you won’t be depressed.”

“Ask me a question.”

This was an odd turn. “What’s that?”

“Ask me a question.”

“Fine. What’s the airspeed velocity of an unladen swallow?”

“What?” he said in complete confusion.

I repeated the question.

“How should I know?”

“You told me to ask you a question. I asked you a question–what’s the airspeed velocity of an unladen swallow?”

“No, I told you I’m depressed. Halo makes me depressed.”

“You’re not depressed,” I said. “You’re just delusional.”

A dog barked in the background. Then more dogs. I heard another voice on the other end of the phone, this one more distant. And the high-pitched voice I’d been hearing dropped an octave and a half. “Can you talk to my husband?” the clearly male voice said as he dissolved into giggles and laughter.

And then he hung up.

I hit Star-69 on the phone. The area code wasn’t one I was familiar with. I pulled the phone book, ran down the list of area codes. West Palm Beach, Florida. I’m getting attempted punked calls from West Palm Beach, Florida. Some people have too much time on their hands. The heat makes everyone crazy.

Published by Allyn

A writer, editor, journalist, sometimes coder, occasional historian, and all-around scholar, Allyn Gibson is the writer for Diamond Comic Distributors' monthly PREVIEWS catalog, used by comic book shops and throughout the comics industry, and the editor for its monthly order forms. In his over ten years in the industry, Allyn has interviewed comics creators and pop culture celebrities, covered conventions, analyzed industry revenue trends, and written copy for comics, toys, and other pop culture merchandise. Allyn is also known for his short fiction (including the Star Trek story "Make-Believe,"the Doctor Who short story "The Spindle of Necessity," and the ReDeus story "The Ginger Kid"). Allyn has been blogging regularly with WordPress since 2004.

6 thoughts on “On Prank Phone Calls

  1. Ah, yes, the flux capacitor call. 🙂

    It went something like this.

    This was when I worked in Pennsylvania. The phone rang one day. On the other end, an older man. “I need a capacitor. Do you sell capacitors?”

    I could have said to him that I didn’t. I should have said I didn’t. We sold video games, not electronics parts. Instead, I said, “Well, we do sell flux capacitors.”

    “Flux capacitors?” he repeated.

    “Right,” I said, probably even nodding as I do. “They’re rated for 1.21 gigawatts.”

    “That’s a lot of watts,” he said.

    “Sir, that’ll handle everything short of a lightning bolt, and even then it’ll handle most of it.”

    He paused. “I’ll have to come in and take a look.”

    “One point twenty-one gigawatts,” I said. “Those flux capacitors are a beaut.”

    He hung up. I have no idea if he realized I was talking Back to the Future. After five years, it doesn’t really matter much.

  2. It might be the beer, but it just occurred to me that, under other circumstances, in Sunday’s phone call I might’ve been speaking to a Pakled. And that fact that I just made that connection strikes me as being irrepressibly geeky.

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